Posted on: December 1st, 2016 by morten2020
Posted on: May 5th, 2014 by morten2020
Posted on: September 25th, 2013 by morten2020
Teddy is an experiment in doing hair in Cinema 4D. Hair has a lot of different properties outside colour and length. Think about aspects like kinks, curls, clumps to mention a few. Dealing with different length of hair in different places was my challenge is this on. Eg. around the eyes, nose and belly area. Luckily uv maps can be used for this.
Posted on: June 14th, 2013 by morten2020
After working on the “Orange” project for a while, i felt like doing others fruits. The raspberry is cool, as it made up by many small spheres.
The trick here is to clone the spheres using the “object” mode, and attach to vertices. All part of the MoGraph module.
Posted on: May 29th, 2013 by morten2020
“Ole the Orange” is developed to be the main character in his own short film. The idea is that the film will be about our dreams and ambitions, and where the will lead us in life. Most likely somewhere else than expected!
Posted on: April 29th, 2013 by morten2020
This is a very quick render of some extruded text. The texture is a rainbow style gradient, and as it’s often the case quick experiments can lead to something you like immediately. I’m not sure about the background though, but sometimes too much thinking and polishing should be avoided 🙂
Posted on: February 19th, 2013 by morten2020
Posted on: October 26th, 2012 by morten2020
Wine and olives, perfect for relaxing times.
Cinema 4D render.
Posted on: September 28th, 2012 by morten2020
waveform- the look of sound
This is how the term” morten2020.dk” looks, if it could take a physical form 🙂 It is an extrusion of the waveform of me saying the name. Cool.
Posted on: September 23rd, 2012 by morten2020
We’re doing a Haloween theme in the game and 3D workshop that I di with my colleague Michael. A Skull is a good modeling example 🙂
Posted on: June 4th, 2012 by morten2020
Created as an opening fanfare for a graduation “show of shows”.
Made in Cinema 4D and After Effects.